local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133101103
L1_1 = {}
L2_1 = {}
L2_1.config_id = 103001
L2_1.monster_id = 25020201
L3_1 = {}
L3_1.x = 1117.248
L3_1.y = 283.605
L3_1.z = 1376.629
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 232.08
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L2_1.disableWander = true
L2_1.pose_id = 2
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 103002
L3_1.monster_id = 25020201
L4_1 = {}
L4_1.x = 1118.17
L4_1.y = 283.668
L4_1.z = 1369.411
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 283.887
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L3_1.disableWander = true
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 103003
L4_1.monster_id = 25030301
L5_1 = {}
L5_1.x = 1118.794
L5_1.y = 283.475
L5_1.z = 1372.722
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 283.805
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L4_1.pose_id = 9005
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 103004
L5_1.monster_id = 25030301
L6_1 = {}
L6_1.x = 1115.446
L6_1.y = 282.969
L6_1.z = 1371.364
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 36.083
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L5_1.pose_id = 9003
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 103005
L6_1.monster_id = 25070101
L7_1 = {}
L7_1.x = 1116.053
L7_1.y = 283.162
L7_1.z = 1374.975
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 203.074
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L6_1.pose_id = 4
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 103006
L7_1.monster_id = 25010301
L8_1 = {}
L8_1.x = 1103.278
L8_1.y = 282.842
L8_1.z = 1390.781
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 171.824
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 103007
L8_1.monster_id = 25060101
L9_1 = {}
L9_1.x = 1106.895
L9_1.y = 283.628
L9_1.z = 1392.849
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 171.824
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L8_1.area_id = 6
L9_1 = {}
L9_1.config_id = 103008
L9_1.monster_id = 25030201
L10_1 = {}
L10_1.x = 1105.604
L10_1.y = 282.884
L10_1.z = 1389.943
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 171.824
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L9_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 103011
L2_1.gadget_id = 70310006
L3_1 = {}
L3_1.x = 1116.214
L3_1.y = 283.088
L3_1.z = 1373.082
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 283.805
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 6
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1103012
L2_1.name = "ANY_MONSTER_DIE_103012"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_103012"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_103012"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 103001
L5_1 = 103002
L6_1 = 103003
L7_1 = 103004
L8_1 = 103005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 103011
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_103012"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if 2 < L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_103012 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 103006
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 103007
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 103008
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = {}
  L2_2.x = 1115
  L2_2.y = 282
  L2_2.z = 1373
  L3_2 = ScriptLib
  L3_2 = L3_2.ScenePlaySound
  L4_2 = A0_2
  L5_2 = {}
  L5_2.play_pos = L2_2
  L5_2.sound_name = "LevelHornSound001"
  L5_2.play_type = 1
  L5_2.is_broadcast = false
  L3_2 = L3_2(L4_2, L5_2)
  if 0 ~= L3_2 then
    L3_2 = ScriptLib
    L3_2 = L3_2.PrintContextLog
    L4_2 = A0_2
    L5_2 = "@@ LUA_WARNING : active_soundplay"
    L3_2(L4_2, L5_2)
    L3_2 = -1
    return L3_2
  end
  L3_2 = {}
  L3_2.x = 1115
  L3_2.y = 282
  L3_2.z = 1373
  L4_2 = ScriptLib
  L4_2 = L4_2.ShowReminderRadius
  L5_2 = A0_2
  L6_2 = 400004
  L7_2 = L3_2
  L8_2 = 50
  L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
  if 0 ~= L4_2 then
    L4_2 = ScriptLib
    L4_2 = L4_2.PrintContextLog
    L5_2 = A0_2
    L6_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
    L4_2(L5_2, L6_2)
    L4_2 = -1
    return L4_2
  end
  L4_2 = 0
  return L4_2
end
action_EVENT_ANY_MONSTER_DIE_103012 = L1_1
